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You can either deploy your Giant right at the bridge or at the back of the board.Luckily for him, he has a high HP so he can withstand a lot of damage. However, provide support because he also can’t defend himself from enemy troops. It is great to have him in your deck because he can’t get distracted by enemy troops. This means that he won’t attack enemy units. The Giant is a unit that only targets enemy buildings. The only dedicated offensive card in this deck is the Giant.To spice things up, number 10 on our list is a deck that has no Epics or Legendaries. There are quite a few cards available to you in arena 5, but you will find yourself using many of the same combinations over and over again.
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Each arena unlocks more cards that you can put into your decks, giving you more variety and more opportunities to be creative.
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If the lane gets too long, the whole strategy collapse.There are 13 arenas in Clash Royale, so if you are in arena 5 you still have a long way to go. And I generally win before the second boss. I can keep the first wave very low rarely the bosses get more than 55k. Sharpshooters help with bosses and minibosses. Since I keep the number of minions low, Hunters and Thrower are more likely to target the same minion, while Thunder Mages and Engineer keep the lane tidy by killing the first minions (which should be weakened by the before mentioned Hunters and Thrower). My rational is simple: getting high dps units that target randomly to work on few minions. Win: 75% circa (I started below Arena 4 and I've just passed Arena 6) I'm translating the name of the cards to English if someone has a list with all the cards' names, I will correct the wrong ones. I have started the game only 2 days ago, so I might talk crap if so, let me know :) I would like to post my current deck and start a discussion about some ideas, as I feel there is a lack of resources around this game (at the moment, anyway).
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